Digimania's goal is to solve common animation problems, making it easier, faster and more cost-effective to create animated content. Our customers include professional animation studios, education bodies and hobbyists.
Our talented software team is collaborating with some of the world’s most exciting animators to develop a revolutionary 3D real-time renderer for the animation industry. Digimania's own animation studio is using the 3D engine to actively develop high-volume, low-cost animations for a range of global clients.
Digimania’s Head of Development Robert McMillan and Commercial Director Paul Collimore will be at FMX in Stuttgart 22 – 25 April. The dynamic duo are really looking forward to meeting European software resellers and discussing production trends with animation studios.
Our Commercial Director Paul is keeping Digimania's finger firmly on the pulse of GPU rendering by heading over to San Jose for the GPU Tech Conference. Whilst out in the US Paul will also be visiting LA for some exciting meetings with major animation studios and producers.
After a career in TV and radio production at the BBC, Julie starting working in interactive content in the mid-90s, in senior roles at the BBC and, latterly, The Walt Disney Company. Julie was part of the launch of BBC Online and contributed to many of the new services launched as the web grew within the BBC – particularly blogging, community services and events, games and education. During her time at Disney as Director of Online, EMEA, Julie developed a specialism in children's media, focusing on games, apps and social experiences and has been a juror and speaker at seminars and conferences around the world.
In 2007 Paul joined Motion Capture hardware and software manufacturers the Animazoo Group as Sales Director. At Animazoo Paul developed the award-winning IGS brand, targeted at the 3D Animation Production industry and the Animalive product range targeting the Themed Entertainment and Attractions industry. During his time at the Animazoo Group, Paul worked closely with clients such as Rockstar North, Ubisoft, NASA and Merlin Entertainments to develop fast turn-around solutions to their animation production pipelines.
Barry graduated with 1st class B.Eng in Product Design in 1997 and worked as a product designer for GEC Marine, ePoint and Polaroid. After gaining a MPhil in Advanced 3D graphics he moved into the computer games sector as a 3D artist, designer and manager. He joined Digimania’s precursor, DA Group, in 2008 and devised Muvizu. He became Product Director in April 2012.
Head of Development
Robert graduated from Paisley College of Technology in 1989 with a degree in computer science and worked in the engineering and publishing sectors before moving into interactive media. He joined the DA Group in 1997 where he designed the software behind Ananova (recognised as the world’s first virtual newscaster.) He has been the head of development at Digimania since its inception and now heads the software design and development of Muvizu.
Nick is the creative lead of Digimania's production studio in London. He gained over 13 years' experience at the BBC in roles that included Executive Producer (Special1TV, BBC3) to Development Executive, BBC Comedy Commissioning. Prior to leaving the BBC in 2012, he was Editor, Development, of BBC World Wide's Global i-Player and commissioning editor of short-form content for BBC Comedy Commissioning.
Donna trained as a Chartered Accountant after graduating from Manchester University with a BA Hons Degree in history. She has enormous experience in a wide range of companies and industries in both audit and business roles and project managing the eventual sale of businesses. Donna specialises in a practical approach to finance and commercial management, and has a sound understanding of HR, contracts and of the importance of a properly-constructed information flow on which to base future investment decisions.