In order to view or listen to this content you will have to upgrade your version of Flash.
Video currently unavailable
- By Jamie on 14 Sep 2011
- Views: 627
- Uploads 47
- Fans 41
Just a quick question that popped up recently as a result of a bug in Muvizu 3D. The technically correct and optimised way to texture a model is to use a UV Map or ID texture as the option is called within Muvizu's object importer. However, for a quick video I find the work involved in doing this doesn't justify the end result. What do you think? Would you rather produce a technically correct and optimised ID Texture / UV map or just get your video done? Let me know what you think in the comments, thumbs up if you agree (or don't agree). Thanks for watching!
Tags: Muvizu, 3d, Animation, Muvizu 3D, 3D Animation, uv map, id texture, texture per face, uv, texture, map, face, question